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Market overview

India’s iGaming ban: what changed and what didn’t

Blask data show that despite increased pressure from Indian authorities, iGaming demand in 2025 followed 2024’s pattern, with operators adapting rather than the market breaking.  India started 2025 without a nationwide licensing framework for iGaming, so the policy shift was never a clean “licensed market closes” moment. Parliament passed a ban on online money games […]

Brazil’s betting seasons, explained

Brazil’s online wagering market doesn’t move in a straight line. It breathes in rhythms that mirror the country’s sports calendar and cultural life: autumn climbs, Saturday-night spikes, and a brief early-year lull. Using Blask Index — an attention barometer for betting and casino brands — this analysis reads those cycles and turns them into practical […]

The International is losing its influence

For years, The International (TI) was the cornerstone of esports, not only as the world’s richest tournament, but also as a magnet for online betting. Each edition triggered a spike in wagers, with operators reporting record handle and engagement across their iGaming verticals. In 2025, however, the picture is shifting. From record-breaking to shrinking stakes […]

Thailand’s iGaming market: $2.71 billion in demand and one dominant brand

Thailand sits in an interesting position: no onshore licensing framework yet, a $2.71 B Competitive Earning Baseline, and one challenger brand that doubled its market presence in twelve months. That combination — deep organic demand, limited infrastructure friction from formal competition, and a clear window for differentiation — makes Thailand one of the more compelling […]

The fall of the grey market: how enforcement shifts demand to licensed brands

✍️ TL;DR A wave of enforcement and licensing in a single market can rapidly shrink offshore supply and concentrate player attention on licensed operators. Peru’s 2024–25 rollout is a recent, clear example: regulators report a ~40% reduction in offshore online offers after licensing and blocking activity, and licensed brands gained visible share as a result. […]

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